Well, just when you thought all was well, the bugs show up… I had some issues with child parts and a few other things which I only discovered after the upload, so patch time. Here is the readme for this patch:
FsdsxTweak v2.71 patch for version 2.7
Dave Nunez (dave.nunez.za@gmail.com or http://davenunez.wordpress.com)
This is a patch to be [...]
Archive for the ‘FSDSxTweak’ Category
FSDSxTweak v2.71 (Patch)
Posted in FSDSxTweak, MS Flight Sim on November 29, 2009 | Leave a Comment »
FSDSxTweak v2.7 Released!
Posted in FSDSxTweak, MS Flight Sim on November 27, 2009 | Leave a Comment »
Long time since I last had an update, but I think this one is worth it. The changes are all in the fsdsxtweak.exe central engine.
Here is what you can do in the new version:
Attach landable platforms to your models by adding a single specially named part
Attach effects (like the pic above!) by adding a single [...]
Running FSX under Windows 7
Posted in FSDSxTweak, MS Flight Sim, Media/Anime/Games on September 20, 2009 | 3 Comments »
Lately there has been a lot of talk about how Windows 7 will run faster than Vista, and how this should be great for gamers (apparently it runs a little faster than XP did). With FSX however, often the standard ‘gamer tweaks’ do not actually affect performance, because it has a fairly odd architecture compared [...]
Downloading FSDSxTweak now that AVSIM is down
Posted in FSDSxTweak, MS Flight Sim on May 14, 2009 | Leave a Comment »
The flight sim community is having a bad year. First the product get canned, and now AVSIM, one of the largest community sites, has been effectively destroyed (we are guessing it was some kind of SQL injection attack). Here’s hoping those guys recover and put the site back up. In the meantime, you can visit [...]
FSDSxTweak Suite 2.4 released
Posted in FSDSxTweak on March 5, 2009 | Leave a Comment »
I have updated the manual and rolled up the latest sets of small fixes into a coherent release – 2.4
Apart from some bug fixes, you can now set the specular colour and power of the base material, and call XtoMdl with any of the optional parameters it takes, directly from FSDSxTweak_Plugin.
You can download from the [...]
FSDSxTweak_Plugin 2.3
Posted in FSDSxTweak, MS Flight Sim on March 3, 2009 | Leave a Comment »
I have added the ability to add switches to XtoMdl (/Keep, /Nogui, /Batch, /NoCrash, /BMP2DDs and /XMLSample) to the XtoMdl runs. NoCrash should be quite useful for folks who want to make scenery.
To turn this new feature on, hit the Advanced button on the exterior or interior model options
And then select whichever switch you need
You [...]
Work resumes on FSDS Starship
Posted in FSDSxTweak, MS Flight Sim, Starship on December 6, 2008 | 5 Comments »
The first version of Microsoft Flight Simulator that I got seriously into was FS2000. One of the interesting things about it was that you could get Flight Sim Design Studio Pro, a new model editor by Abacus, to design new aircraft for it. I have always been a fan of the Beechcraft Starship 2000A, so [...]
PC Pilot magazine reviews the Skysim Hawk
Posted in FSDSxTweak, MS Flight Sim on September 26, 2008 | Leave a Comment »
I blogged earlier about the release of Rick Piper’s BAE Hawk under the Skysim label. Rick used FSDSxTweak extensively when building this amazing bird.
Yesterday while at Borders, I saw the the October issue of PC Pilot has an extensive review of Rick’s creation, and it even made the cover art. Congratulations, Rick! We look forward [...]
FSDSxTweak v2.21 patch (fixes bloom disable bug)
Posted in FSDSxTweak, MS Flight Sim, modeldef_edit on August 17, 2008 | Leave a Comment »
ANOTHER EDIT!!: A new version of the Suite, v2.3 has all these fixes incorporated (and a few others too) – you can download that instead from AVSIM
EDIT: If you are still having problems, try using this version
A patch to bring version 2.2 up to 2.21 is up at AVSIM. Here’s the readme:
FsdsxTweak v2.21 patch for [...]
FSDSxTweak Suite v2.2 is released!
Posted in FSDSxTweak, MS Flight Sim, modeldef_edit on August 8, 2008 | Leave a Comment »
Finally! This version has Modeldef_Edit included, and a tons of fixes and new features, including integration with DrawCallMonitor v1.1. You can download it from the AVSIM file library. The old v2.1 Hit 714 downloads, let’s see how this one does.
EDIT:I forgot to add the Modeldef_Edit SDK keyword list files to the installer! Sorry! I have [...]




