ANOTHER EDIT!!: A new version of the Suite, v2.3 has all these fixes incorporated (and a few others too) – you can download that instead from AVSIM
EDIT: If you are still having problems, try using this version
A patch to bring version 2.2 up to 2.21 is up at AVSIM. Here’s the readme:
FsdsxTweak v2.21 patch for [...]
Archive for the ‘modeldef_edit’ Category
FSDSxTweak v2.21 patch (fixes bloom disable bug)
Posted in FSDSxTweak, MS Flight Sim, modeldef_edit on August 17, 2008 | Leave a Comment »
FSDSxTweak Suite v2.2 is released!
Posted in FSDSxTweak, MS Flight Sim, modeldef_edit on August 8, 2008 | Leave a Comment »
Finally! This version has Modeldef_Edit included, and a tons of fixes and new features, including integration with DrawCallMonitor v1.1. You can download it from the AVSIM file library. The old v2.1 Hit 714 downloads, let’s see how this one does.
EDIT:I forgot to add the Modeldef_Edit SDK keyword list files to the installer! Sorry! I have [...]
FSDSxTweak work progresses
Posted in FSDSxTweak, modeldef_edit on August 6, 2008 | Leave a Comment »
V2.2 is coming together. Here is a screeny of _edit 2.2:
(click for full size)
New stuff is the diffuse and specular color selectors, the bloom parameters and the misc params (n-number and double sided). Modeldef_Edit is also progressing nicely, and the docs for all these are 60% done.
: : : : [...]
FSDSxTweak_Plugin and Modeldef_Edit features update
Posted in FSDSxTweak, modeldef_edit on July 28, 2008 | Leave a Comment »
Been a slow couple of days, but some progress exists. I have been listening to Utah Phillips‘ “We Have Fed You All A Thousand Years“, which has kept my keyboard clacking up. Here is what is new:
FSDSxTweak_Plugin
The interface is very decluttered – all the global options (FSDS path, text editor to use, etc) have been [...]
Modeldef_Edit is in Alpha!
Posted in modeldef_edit on July 25, 2008 | Leave a Comment »
Yes! Today I injected the first new animation using modeldef_edit. I found Robert Bruce’s 3D compass XML code on the FreeFlight design forums, cut the XML code, clicked about 5 settings, saved the XML file, and compiled a 3D compass with FSDS – easy as that (and yes, if you are using FSDS, it does [...]
Back in Cape Town
Posted in FSDSxTweak, Slice o' life, modeldef_edit on July 18, 2008 | Leave a Comment »
It was not a great trip back. For the Seattle-Amsterdam hop, I had a Russian family with five little kids sitting right behind me. They tag-teamed on the screaming, so that there was absolutely no silence during the entire 10 hours. At some point over Greenland, I swear the pilot turned off the engines and [...]
Too busy being lazy, but managed some coding
Posted in MS Flight Sim, Slice o' life, modeldef_edit on July 7, 2008 | Leave a Comment »
It has been a slow week. Last Friday was Independence Day, and fortunately, there was no attack by aliens, and only a minor one by Will Smith. The fearsome attack we did experience was by the demon Cholesterolus, as we had very, very large grill/braai with some of the locals. After all the eating, we [...]
Code Monkey likes you
Posted in Media/Anime/Games, Slice o' life, modeldef_edit on June 23, 2008 | 2 Comments »
I have been watching a lot of Code Monkeys. Have you not seen it? Why not? At the very least, download the theme tune (it is legal too!). The song is by Jonathan Coulton, who is famous among all true geeks for having written the ending tune to Portal, “Still Alive“.
Been a slow couple of [...]



