Well, just when you thought all was well, the bugs show up… I had some issues with child parts and a few other things which I only discovered after the upload, so patch time. Here is the readme for this patch:
FsdsxTweak v2.71 patch for version 2.7
Dave Nunez (dave.nunez.za@gmail.com or http://davenunez.wordpress.com)
This is a patch to be [...]
Archive for the ‘MS Flight Sim’ Category
FSDSxTweak v2.71 (Patch)
Posted in FSDSxTweak, MS Flight Sim on November 29, 2009 | Leave a Comment »
FSDSxTweak v2.7 Released!
Posted in FSDSxTweak, MS Flight Sim on November 27, 2009 | Leave a Comment »
Long time since I last had an update, but I think this one is worth it. The changes are all in the fsdsxtweak.exe central engine.
Here is what you can do in the new version:
Attach landable platforms to your models by adding a single specially named part
Attach effects (like the pic above!) by adding a single [...]
Nvidia GTX285 for FSX
Posted in Hardware, MS Flight Sim on November 16, 2009 | 2 Comments »
Recently my GeForce 8800 GTX kicked the bucket – the fan had gotten clogged up with bunny fur (from two years of sitting about three feet from the hutch), and running Modern Warfare 2 finally pushed it over the edge – it overheated and fried itself. Although I was borrowing an old ATI XTX1950 that [...]
Starship VC progress
Posted in MS Flight Sim, Starship on October 25, 2009 | Leave a Comment »
Been getting into the habit of doing just a little work on the Starship each evening. It is the only way it is ever going to get finished. I am currently focusing on getting the VC geometry and texturing done. I am creating gauges as I go along, but they are mostly non-functional yet (that [...]
Running FSX under Windows 7
Posted in FSDSxTweak, MS Flight Sim, Media/Anime/Games on September 20, 2009 | 3 Comments »
Lately there has been a lot of talk about how Windows 7 will run faster than Vista, and how this should be great for gamers (apparently it runs a little faster than XP did). With FSX however, often the standard ‘gamer tweaks’ do not actually affect performance, because it has a fairly odd architecture compared [...]
Homebrew FSX MCP
Posted in Hardware, MS Flight Sim on June 29, 2009 | 13 Comments »
Confession: This project is the geekiest, nerdiest thing I have done yet. More so than spending a year writing code to support an indie tool to a major anorak piece of software. This one reeeeally takes the cake. It is almost of benheckian proportions. I built the actual hardware almost two years ago, but only [...]
Downloading FSDSxTweak now that AVSIM is down
Posted in FSDSxTweak, MS Flight Sim on May 14, 2009 | Leave a Comment »
The flight sim community is having a bad year. First the product get canned, and now AVSIM, one of the largest community sites, has been effectively destroyed (we are guessing it was some kind of SQL injection attack). Here’s hoping those guys recover and put the site back up. In the meantime, you can visit [...]
FSX error – or is it?
Posted in MS Flight Sim on March 17, 2009 | 2 Comments »
Lately I’ve been getting an odd error popup when starting FSX – and now I notice I can trigger it by turning the aircraft lights on.
Funny thing is, 100 is in fact greater than 0. Is FSX rediscovering maths all over again and freaking itself out with this profound discovery every time I toggle the [...]
A little more Starship progress
Posted in MS Flight Sim, Starship on March 5, 2009 | Leave a Comment »
I am trying to put in a couple hours each week into the Starship. Here is this week’s efforts – the audio control panel:
And the reversionary system and controls and misc alerts (these switches don’t actually control anything in the sim):
Next think to do will be the sideslip indicator (which I will make using 3D [...]
FSDSxTweak_Plugin 2.3
Posted in FSDSxTweak, MS Flight Sim on March 3, 2009 | Leave a Comment »
I have added the ability to add switches to XtoMdl (/Keep, /Nogui, /Batch, /NoCrash, /BMP2DDs and /XMLSample) to the XtoMdl runs. NoCrash should be quite useful for folks who want to make scenery.
To turn this new feature on, hit the Advanced button on the exterior or interior model options
And then select whichever switch you need
You [...]




