It has been a slow week. Last Friday was Independence Day, and fortunately, there was no attack by aliens, and only a minor one by Will Smith. The fearsome attack we did experience was by the demon Cholesterolus, as we had very, very large grill/braai with some of the locals. After all the eating, we were too food-coma struck to go to Bellevue for the fireworks. We managed to bring ourselves out of our stupor by playing some co-op Serious Sam, which is a game that can really wake you up, if only by the sheer noise it generates. Some time during the early morning we did finally see a few fireworks popping up over Education Hill.
I have managed to do some more work on Modeldef_Edit. The point of this tool is to edit the modeldef.xml file which defines all the animated (and visibility toggled) parts in an FSX model. People have been editing this file by hand (it is XML after all), but because the file has hundreds of elements it can be a pain. So hopefully this will be a nice tool to have if you are an advanced modeller. It currently looks like this (still very rough, but working):
Chances are that the trip back to Cape Town (next week) will delay things a bit on the project; but most of the difficult parts are done.
If you enjoy turboprop airliner flights, this is definitely a scenery to download – more details at flightsim.com.