Well, just when you thought all was well, the bugs show up… I had some issues with child parts and a few other things which I only discovered after the upload, so patch time. Here is the readme for this patch:
FsdsxTweak v2.71 patch for version 2.7
Dave Nunez (firstname.lastname@example.org or https://davenunez.wordpress.com)
This is a patch to be applied ONLY over version 2.7 of the FSDSxTweak suite (available at AVSIM.com). It fixes three bugs:
1. There was an error with the way child parts were processed, so that you could not have, for example, an effect as a child of a visibility node.
2. I ignored the way FSDS renames parts with the same names so that you could not have multiple of the same effects or special parts attached. For example, if you have two parts named _attacheffect_fx_landing, FSDS will rename one of them to _attacheffect_fx_landing.1, which would break the effect. This has now been fixed so that I ignore any part ending that has _[number] or .[number] – so you can safely have _attacheffect_fx_landing.23 or _attacheffect_fx_landing_21 in your FSDS models now without it breaking the effects.
3. A typo was causing the _nocrash nodes to never appear.
Installation: Locate the file fsdsxtweak.exe on your system (by default they should be in the FSDS install directory), and overwrite it with this newer one. Double click fsdsxtweak.exe to ensure you now have version 2.71 installed.
There you go folks – be sure to patch if you are seeing some of your effects not appearing or similar issues. Download from AVSIM here.