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Boeing has had a rough year, but for the engineering departments 2010 will be remembered as a great year. Earlier in the year the 787 had its maiden flight, and yesterday the Boeing 747-8 had a successful first flight in some unseasonably great weather (for the history buffs, it occurred just 1 day short of the 41st anniversary of the first flight of the 747-100).

Click for more photos at the Seattle Post-Intelligencer

We were in the commons having lunch and saw the takeoff live on TV. It made me pause; the 787 and 747-8 will both have a major impact on the aviation industry. Microsoft released Win 7 a little while ago and will be releasing Office 2010 in a few months, all products which will have major impact; Amazon.com (a little drive up the freeway) essentially invented cloud computing with its S3 system just a few years ago, and basically invented the new industry of services computing; All these major engineering projects were undertaken within a few miles of each other. Seattle really is an interesting place to be if you are interested in technology.

If you are wondering how the 747-8 differs from the more common 747-400 by having a fuselage stretch, completely new wings and running on the new GeNX engines (the same that power the 787). It is a major project; it probably took about 40%-50% of the effort required to develop a completely new aircraft.

A video of the first take off:

Here is a nice video of the taxi tests which took place on Friday:

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This Saturday Ilda and I took the ferry to Bainbridge Island. On the way back, the first 787 (ZA001) flew over us during a test flight, on the way to land at Boeing field.

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It was just lowering its gear. It was amazing to see how much the wings curve upwards in flight. And it was incredibly quiet – I heard almost nothing until it was right on top of us.

When you are next in Seattle, be sure to take the ferry to Bainbridge – the views of the city are just amazing.

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If that doesn’t do it for you, catch up on some retro arcade gaming – each ferry is outfitted with a PacMan/Galaga dual game arcade cabinet. At $1 a game its a bit pricey, but what a good gaming story that would make.

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Just before new year’s eve, Ilda and Luisa arrived. Luisa stayed with us for three weeks, and Ilda will be around till late March.

Wow, what a blast. It’s funny how you need to have someone visit before you really discover a city. We trundled over all the usual stuff – the Space Needle (for free, courtesy of a gift card that Faybs had), Pike Place market, International district; but it was really interesting to see the city from someone else’s perspective. For example – the museum of flight. I have been there a couple of times, and I enjoy it, but they really were amazed by it, the way someone who sort of takes something for granted (like planes flying) suddenly realizes the intricacies and cleverness of it all. It was a very fun trip. My favourite parts were the eating (oh, we cooked amazing stuff each night), and all the shopping – proper girl-style shopping, with hours and hours looking at shoes and waiting outside changing rooms. I was amazingly bored all the time, but I had a blast; relaxed me nicely, gave my mind plenty of chance to wander, and reminded me how nice it is having Ilda around. I guess they appreciated it, because I got a very nice present (I will post about it later).

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FSDS aircraft virtuoso Rick Piper is back in the freeware saddle after releasing his payware Hawk for Skysim. This time he is also doing a British classic – the Hadley-Page Jetstream T. Mk 1 / T.Mk 2. Rick is going all out – 3D gauges in the VC, bump mapping, you name it. I was lucky enough to get a very early build to mess with, and even in this early form it is looking great. If you have any doubts about the power of FSDS and FSDSxTweak, this should convince you! Click on each image for a full-sized version.

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Let’s hope he releases soon!

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Around 2007, Ilda spotted an busted up arcade cabinet which had been dumped outside our building in Cape Town. I got very excited, ran downstairs in my pajamas and hauled it into our garage, fixed it up as best I could and turned it into a MAME arcade.

Arcade machine 'classic' - very rough around the edges

In our new place, the machine sits in the guest bedroom, and I was not too happy about how it looked. It was cool, but it was essentially a big black hulk that looked unfinished. I wanted to make it match the room a little better, so it looked less like a refugee. The three things I wanted to do were putting a clean frame around the monitor, fitting a neater control board, and removing an annoying tendency for the control board to bend inwards when you leaned on it while playing.

First thing to to was disassemble the old machine, which was easy. The main problem was that in those Cape Town days I had no proper electric tools or even a soldering iron, so everything was loose and falling apart anyway.

Taking the dinosaur apart

I did a little testing on an American material called MDF – which is a sort of composite sawdust-resin type stuff sold in 5mm thick boards. It is very hard, but sucks up water like no-one’s business, so I would have to paint/seal all the bits carefully. It only costs $5 for a huge piece, so I did some tests and found it would work great (with a little reinforcement). I cut a frame and control board and fitted it for a test.

Test fitting the new pieces

The control board was most of the work – drilling the holes and gluing a cross-beam to stiffen it (go get rid of the annoying give when pushed). I had a piece of pine fence picket left over from the new bunny hutch, so I used that. Worked out pretty well.

Bulding the control board

Then came the soldering of all the contacts. That took a while, but it guarantees that no matter how crazy the gaming session gets, no cables will come loose. I also screwed the Ipac board to the picket to make sure it was nice and sturdy.

All the electronics ready to go

Finally the paint job. I decided to use normal spray paint, as it is cheap and I had used it in a couple of side projects around the house and know how it behaves (plus it is a little waterproof in case of spills). I decided to go for dark red, because the guest bedroom has a red/white color scheme. I decided to paint the edges of the MDF using Tamiya acrylics instead of spray paint because I was worried that spraying the edges would leave bubbles or blobs of paint. So I did those first with a little brush, and then hit the faces with the spray can (I think I did four coats on each, on the final coat I raised to can far off the surface to end with a dusty texture). Once it was done I thought it looked a little bland, so I masked two chevrons and sprayed those in back.

Here it is - the freshly revamped cabinet

And presto! It looks good in the room, plays better thanks to the more rigid control board, and will last longer (no more disassembling half the cabinet each time a cable gets loose…). It is ready to be tested extensively with Miss Pacman when Ilda and Luisa arrive.

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During the 80s and 90s, Bill Gunston wrote a bunch of really cool books on military hardware. These were gung-ho, geek friendly books that focused on the numbers (number of missiles, rate of climb, etc), and completely left out all the bad stuff about war. Together with some really good art, they presented a Tom Clancy view of war, long before Tom Clancy started writing. And of course, being British, Gunston gave everything a nicely off-center view – British was always best, and non-American subjects often got center stage in his books.

One of Bill Gunston's classic books. No accident that an RAF Tornado is on the cover; for Bill, British was always best (click for more sizes)

Combat flight sims have always had the opposite slant – most major developers were American, and with a few notable exceptions (DI’s Tornado and Spectrum Holobyte’s MiG 29) the same list of flyable planes came by over and over again – F14s. F15s, F16s, etc, etc, etc. No chance to fly Hunters, Jaguars, Su-9s, MiG23s or any of the other major players in the Cold War. What a lot of us wanted was the “Bill Gunston flight sim”. The closest we came was Fighters Anthology (a re-release of the excellent U.S. Navy Fighters, published under the Jane’s label), which was a really good game with a good range of planes to fly, but was sadly a little outdated by the time it hit the streets.

Even the Operation Desert Storm menu is a tribute to U.S. Navy Fighters. This mod knows its pedigree.

Enter TK – Tsuyoshi Kawahito. A 1990’s Flight Sim superstar developer behind some of the best titles of the last great wave of flight simulation – European Air War , Jane’s F-15, Longbow and Longbow 2. After Microprose went bust and Jane’s lost interest in PC gaming, TK disappeared for a couple of years. In 2002, he suddenly emerged with the PC game development equivalent of a garage band, Thirdwire Productions. His first release, Strike Fighters: Project 1, made it obviously apparent that TK had not lost his knack. But unlike the old days where content was dictated by the publisher, this time TK was making a flightsim geek’s game – set in the late 60’s and featuring all those great underdog aircraft such as  the A-4 and F-100. TK released new games based on improvements on the engines, all with niche settings (Vietnam, the Arab-Israeli wars).

When's the last time a flight sim let you fly a MiG-25? ODS lets you indulge in all you most secret aviation fantasies

The greatest of all was Wings over Europe (WoE), set in the late 70’s / early 80’s in central Europe. If the phrase “Fulda Gap” means anything to you, then this was a game you need to play. The aircraft featured were some of the canon (A-10, F-15), but also some for the connoisseur – The Hunter F.Mk 6, Harrier Gr. Mk 1, F-105, Luftwaffe F-4Fs, and others (if you have heard rumors that Wings over Europe doesn’t run on Vista/Windows 7, I don’t think they’re true – I have been running it under both for years).

F-15E lays down - WoE has a solid, fast graphics engine packed with nifty tricks like self-shadowing aircraft and Hollywood style special effects

Now what really makes Wings over Europe a flight sim geek’s game is the open architecture. Everything is configurable in this game. You can add aircraft, tanks, weapons, terrains, modify the UI, you name it. All the tools and docs are released by TK, and there is a huge fan community creating really good stuff – head over to Combat Ace for the best centralized forums/file library. Hiding in that huge library is a true gem – Operation Desert Storm, a total conversion mod. Wings over Europe with the Operation Desert Storm mod is the finest combat flight sim experience you can have on a PC. It is Bill Gunston, the flight sim.

RAF Tornado - ODS lets you pick skins for various famous nose art variations, such as "MiG Eater"

The ODS team take over a whole install of WoE. You have access to a huge number of flyable planes from all the nations that took part in the war (including Canada, Italy, Kuwait and Saudi Arabia), era appropriate weapons, and a detailed map of Iraq and neighboring countries (including aircraft carriers in the Gulf). You can also fly a huge number of campaigns for all the major combatants on the coalition side (including RAF Jaguar squadrons, Italian Air Force Tornado squadrons, US Navy A-6E squadrons, and even the USAF F-117A squadron).

All kinds of flying are available - from stealthy to brute force

The replay value on this mod is very high. You have about 20 variations on the campaign if you include all the different aircraft and nationalities. For instance, if you choose an attack squadron from the US Navy, you will mostly get carrier based missions. Choose an RAF Jaguar squadron and you get a lot of CAS and SEAD missions; but with an RAF Tornado squadron, you probably fly from a different base and get mostly strike and interdiction missions.

This mod gives you land based and carrier based missions

The aircraft themselves fly quite differently, so there is a lot of variation. Although the basic controls of the aircraft are the same, the virtual cockpits are fairly different, so if you turn the overlay off, you need a bit of familiarization time with each one before you can stay in the air for longer than 15 minutes. The flight models are also quite different. So flying missions in the F-117 you need to think ahead for threats, whereas if you are in an F-15E, you have a lot more acceleration and maneuverability to get you out of trouble.

The virtual cockpits of most aircraft are detailed enough to present a nice challenge. Nice detail of the WoE engine - the rear view mirrors work.

Choosing the aircraft or squadron also dictates to some extent the types of missions you get (as is the norm in this sort of game). ODS gives you the full gamut. CAP, SEAD, CAS, strike, interdiction, fighter sweep, war at sea, and even reconnaissance (which is almost never included in this sort of game). There are also some nice set-piece missions. For instance, the battle of Khafji is nicely done, with columns of tanks firing against each other, SAMs hiding among the resort town buildings, and a veritable wall of AAA over the area. And because so many units were involved in that battle, you have the opportunity to fly that battle in a variety of aircraft (USMC Harriers, USAF A-10s, etc).

Air defenses are heavy in ODS - many of your flights will end with you swinging in the silk

In terms of difficulty, the game is quite well balanced. Air combat is not too hard, provided you can get off the first shot (heaven help you if you are in an F-14 versus a MiG-29 and you don’t manage to get the first shot off…). There is a good variety in skills of the enemy pilots, but getting caught in a one-0versus-many fight is always a bad idea. The air defenses are hard – due to their sheer numbers (especially AAA) getting in to some targets can be an interesting problem.

Modern air defenses versus old technology means often ditching your weapons and turning tail

The missile speeds are modeled accurately, so the amount of time between someone calling a SAM launch, you seeing the missile, realize that it is guiding on you, and then hopefully pulling an effective evasive maneuver  is just a few seconds. And of course, getting your weapons on target is always a challenege. Some of the more modern aircraft (Tornado, F-15E, Jaguar) have advanced ground attack avionics on the HUD, but the older ones (like the A-4 and F-111) require old fashioned dive bombing with the correct bomb sight mil setting.

KARI, Iraq's integrated air defense network, presents a challenge on almost every mission

If you download ODS and just stick to flying the usual suspects (F/A-18, F-15, F-16, etc), then you are missing most of what makes this mod magical. Take a shot at flying with the Free Kuwaiti air force, and see what it’s like to take on the best 1980s Soviet air defenses with essentially a 1960’s aircraft. Try a single mission with an S-3 Viking, bombing Iraqui patrol boats with almost no bombing equipment. Go up with an Iraqi Mirage F.1 strike package and try to punch through the impenetrable CAP screens put up by the coalition. There are many, many different things to do in this mod.

This mod gives you a chance to try the unusual. Campaigns are more limited, but single missions have tons of variety.

Do I have anything bad to say about this mod? Let’s see – it’s free, it collects some of the best mods for WoE into a single pack, it’s set in a truly interesting period in air combat history, and it gives us the Bill Gunston sim we’ve all been waiting for for years. So no, nothing bad to say. Just go get it:

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Merry Final Xmas!

Happy holidays everyone. Here is an unusual Xmas story from the odd guys at Penny Arcade (read the link comic and the five that follow)

Click to read the story

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After severe cost and time overruns, disasters with trade unions and local government, Boeing finally got a slightly overweight 787 to fly. It took off from Paine Field at Everett a little before 10:30am today.

The delay has caused it to be released into a hostile economy, and given rival Airbus time to sell options on the A350 (to Finnair), which competes directly with the 787.

The rainy, windy weather cut the flight short. Let’s hope it is not a metaphor for the entire project.

A great image gallery at the Seattle Post-Intelligencer.

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Ilda arrives soon

Ilda will be arriving soon again, this time with Luisa for a visit. Have got my holiday time all ready and booked, just trying to get all my work out of the way so I can enjoy it properly.

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when I see an actual flesh-and-blood worker in conflict with his natural enemy, the policeman, I do not have to ask myself which side I am on.

George Orwell Homage to Catalonia

The scene at 6th & Union, November 30, 1999. Courtesy of the Seattle Post-Intelligencer

These days, one cannot think of the World Trade Organization (WTO) without thinking of protests and riot police. There was a time when the WTO was seen as another boring, opaque ministerial body which discussed treaties largely irrelevant to the population. The last day anyone though that way was November 30, 1999. At this particular meeting of the WTO, held at the Washington Convention Center in Seattle, more than ten thousand people organized themselves into massive protests which were opposed by the Seattle Police Department and Washington National Guard with rubber bullets, batons and tear gas, and continued until the end of the meetings on December 3rd. The intersection of 6th Avenue and Union Street, (where the Seattle Sheraton is located, which housed many of the WTO delegation) saw the most violence. The city’s handling of the events eventually killed the career of them mayor Paul Schell (who, among other things, instituted a state of emergency in the city and revoked lawful protest permits). Schell felt the displeasure of voters in 2001 when he was unseated by the more leftward leaning Greg Nickels. Then police chief Norm Stamper resigned his post, expressing regret for escalating the violence by his use of chemical agents such as tear gas.

The opposition to the WTO meetings largely centered around two issues – how the WTO acts to undermine democracy (meaning people’s control over their own lives and governments, not institutional democracy), and how the WTO agreements (such as the Multilateral Agreement on Investment, which had seen its own share of heavy protesting in 1998) work to widen the divide between rich and poor.

More at the WTO History Project

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