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It’s been a while since any FSDSxTweak traffic – mostly because it is stable and we have pushed things about as far as we can. But here is a helpful hint. Some users have reported that compiling small models under FSDSxTweak v2.81 can lead to very large MDL files. For example – compile a model […]

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Paul Clawson found an interesting bug in fsdsxtweak.exe – when tweaking VC materials which follow a particular naming pattern (e.g. $vcpanel1, $vcpanel2, $vcpanel3), you will have the tweak of the material wiith the shortest texture name applied to all those materials (due to the way I was using substring matches in the code). You can […]

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Well, it’s time for another update to the tweaking suite. A big one this time. Updated all three of the tools with some cool new features. First off, thanks to a scenery project that Scott Hendricks was working on, we discovered that we were missing a couple of material parameters: BlendDiffuseByInverseSpecularMapAlpha BlendDiffuseByBaseAlpha ForceTextureAddressWrapSetting ForceTextureAddressClamp And […]

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Well, just when you thought all was well, the bugs show up… I had some issues with child parts and a few other things which I only discovered after the upload, so patch time. Here is the readme for this patch: FsdsxTweak v2.71 patch for version 2.7 Dave Nunez (dave.nunez.za@gmail.com or https://davenunez.wordpress.com) This is a […]

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Long time since I last had an update, but I think this one is worth it. The changes are all in the fsdsxtweak.exe central engine. Here is what you can do in the new version: Attach landable platforms to your models by adding a single specially named part Attach effects (like the pic above!) by […]

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The flight sim community is having a bad year. First the product get canned, and now AVSIM, one of the largest community sites, has been effectively destroyed (we are guessing it was some kind of SQL injection attack). Here’s hoping those guys recover and put the site back up. In the meantime, you can visit […]

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I have updated the manual and rolled up the latest sets of small fixes into a coherent release – 2.4 Apart from some bug fixes, you can now set the specular colour and power of the base material, and call XtoMdl with any of the optional parameters it takes, directly from FSDSxTweak_Plugin. You can download […]

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I have added the ability to add switches to XtoMdl (/Keep, /Nogui, /Batch, /NoCrash, /BMP2DDs and /XMLSample) to the XtoMdl runs. NoCrash should be quite useful for folks who want to make scenery. To turn this new feature on, hit the Advanced button on the exterior or interior model options And then select whichever switch […]

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ANOTHER EDIT!!: A new version of the Suite, v2.3 has all these fixes incorporated (and a few others too) – you can download that instead from AVSIM EDIT: If you are still having problems, try using this version A patch to bring version 2.2 up to 2.21 is up at AVSIM. Here’s the readme: FsdsxTweak […]

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Finally! This version has Modeldef_Edit included, and a tons of fixes and new features, including integration with DrawCallMonitor v1.1. You can download it from the AVSIM file library. The old v2.1 Hit 714 downloads, let’s see how this one does. EDIT:I forgot to add the Modeldef_Edit SDK keyword list files to the installer! Sorry! I […]

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